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Disintegration destiny 2
Disintegration destiny 2











disintegration destiny 2

One team goes on the offensive, commanding your crew to pick up a nuclear core and escort it to a launch site. And don’t miss Retrieval, our delivery objective game mode. But you can’t just rack up kills, you’ll need to scoop up your defeated enemy’s brain cans to lock in those points. Collector is our deathmatch mode, where you’ll squad up with your team to take down opposing pilots and their crews. In Zone Control, command your crew to capture and hold three areas across the map to accumulate points and reach the score limit before your opponents. Our three multiplayer modes are Zone Control, Collector, and Retrieval. Or try out one of the other six Crews and find out which one you like best! Play as a ranged sniper/healer with Tech Noir, mix it up with honing rockets as Lost Ronin, or stick your enemies with a nuke as Warhedz.

disintegration destiny 2

Whereas the campaign is more serious in tone, we had a lot of fun with these multiplayer crews, which we think of as the motorcycle gangs of the future.

#Disintegration destiny 2 plus

Each crew is led by a robotic pilot – your character – plus a squad of ground units each with their own special abilities. Play as one of nine crews, and pick your favorite based on your playstyle. But blend those two together, and you’re going to be chalking up W’s left and right.ĭisintegration has a full-fledged single-player campaign, but this weekend we want you to come join our community in multiplayer to check out our three game modes for some 5v5 action. We like to think of it as your left hand and right hand working closely together in a perfect balance: play the game too much like your standard FPS, or too much like a RTS, and it’ll be tough to find yourself on the winning team. So what makes Disintegration an ATS? It’s the yin and the yang of two types of games, and by finding the balance between destroying your opposition from your Gravcycle and strategically commanding your crew on the ground to take objectives, disrupt enemies, and hold chokepoints, you’ll find yourself in a winning rhythm. After a great run with the Halo series, and some early work on Destiny, Marcus left Bungie years ago to start his own studio to work on something special that he’d been noodling on for a while: Disintegration, a FPS/RTS hybrid he likes to describe as an ATS – Aerial Tactical Shooter. Our studio head, Marcus Lehto, should be familiar to many of you reading this: he’s the co-creator of Halo and the guy who designed Master Chief. We’re V1 Interactive, a small independent studio of about 30 people located in Redmond, Washington. Before we get into Disintegration the game, I’d like to introduce you to the Disintegration team.













Disintegration destiny 2